#include "shader_catalog_cg.h"
#include "shader_cg.h"

#include <Cg/cg.h>

using namespace krryn::system_imp;
using namespace krryn::view;

shader_catalog_cg::shader_catalog_cg(){
	m_Context = cgCreateContext();
}

shader_catalog_cg::~shader_catalog_cg(){
	cgDestroyContext(m_Context);
}